I have a Ratling Farmer with crazy high Dex right now. Alchemist, Rogue, Farmer, anything works. I've had the other be different roles and classes. I like having one be a caster with 5 fire, 4 air, and 3 everything else to have access to all the spells. Then two more in the back that used those armor points on some utility, like points in magic or alchemy. But any class can put four points in armor. I like to have two characters who can take a beating in the front. I think from all these varying "best party" posts, that you can see that almost any party setup is viable. Let's you push the stat items/potions to other characters. The advantage of firearms is that because the aren't stat based, they still work with a low stat character. I agree that firearms aren't the best, but with 5 points you gun will never jam or backfire. Firearms can backfire, have limited ammo, and don't scale on stats so I don't think they're worth it.ĭouble Dark, there are 9 total skulls. Throwing is the best ranged skill but you don't get enough ammo to make two throwers. If that's what you're into then go str/throwing on the rogue and heavy weapons on the alchemist. The dual wield rogue is the weakest element due to the need to click so often but optimal backline is cheesey. Unless you have a party with no one going Strength, this is pretty useless. Endurance: +25 kg more carrying capacity, 25 less food needed. You'll need at least one empty Flask, as well as a Mortar and Pestle (found in a Sack at the end of Level 2) in order to create them. Aggressive gives you more damage than Muscular, and you only gain a bit more carrying capacity with more Strength. Heavy weapon charged attacks are very important lategame, so fighter is the best choice. Legend of Grimrock Alchemy Recipes There are a handful of potions to brew up using the plants indigenous to Mount Grimrock, all of which have useful effects. You'll have 100-125 protection endgame so the extra 14 and 3 evade is small. You can get 20+ permanent stats from alchemy and 1-3 from racial food. Rogue - Ratling (Dex/Vit) Mutation, AggressiveĢ Accuracy, 5 Light Weapons, 5 Critical, +AccuracyĪlchemist - Minotaur (Str/Vit) Headhunter (5-6 skulls in game), AggressiveĢ Accuracy, 5 Throwing, 5 Alchemy, +Accuracy/Criticalĭon't worry about too much about stats. Important Spells: Light (free torch), Fireblast, Fireball (ranged), Meteor Storm (5x fireball), Forcefield (block squares when mobbed), Invisibility This is what I recommend.įighter - Lizardman (Str/Vit) Endure Elements, Tough/Aggressiveĥ Heavy Weapons, 4 Armor, 1 Critical, +Accuracyīattlemage - Insectoid (Will/Vit) Chitin Armor, Toughĥ Fire Magic, 3 Air Magic, 3 Concentration, 4 Armor (skill tomes) Recipes from Legend of Grimrock 2 (2014), grid based dungeon-crawler by Almost Human - detailed table with descriptions, sorting and filtering features. Falconskyre is associated with the element of air and dexterity. I've beaten the game and theorycrafted hard. This guide assumes you have played the original Legend of Grimrock 2 (a.k.a.
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